Outside of Ultima Online City of Heroes was my first real experience with online gaming. I had a blast with the game and really grew attached to my character. This game also taught me the value of playing as part of a team, and the experience has served me well in the years that followed. I haven’t really played the game much in recent years, and lately I have avoided online gaming since I am relying upon rural wifi for my Internet connection, so I was pleasantly surprised to find that this game actually loads and plays just fine with my limited bandwidth. Unfortunately I discovered this just as NCSoft announced that they are pulling the plug on the game. Some fans of the game are banding together and running a petition to try to get NCSoft to change their minds on pulling the plug. Apparently the movement has even gained national news coverage on CNN, so I am hoping against all odds that the game actually continues to operate. If you are a fan of the game, if you have ever played the game and enjoyed it, please follow the link and sign the petition.
Category Archives: Gaming
City of Heroes was not my first MMORPG, but it was certainly one of my favorites, so hearing that they are planning on closing down the game is very sad news to me. I have fond memories of working hard to get to the point where I had a character who could fly, and then earning my cape was one of those crowning achievements. Ironically I stopped playing because the crew I played with moved on to other games and it just wasn’t as fun flying solo anymore. I have visited from time to time over the years just to take a few spins and thump a few thugs, and if I had a stronger network connection you might actually find me spending time in the game today. Alas, by the end of the year this will no longer be an option. So, if you are a fan log on and get in some playing time while you still can. Remind yourself why you loved this game so much before you moved on to other things.
I haven’t used the Hero Games system in years, but this could well make me trot out my core book and refresh my mind on the system. Really looking forward to this project becoming a reality, and really hoping that I will be able to kick in some funds to the Kickstarter campaign once it starts.
For those not familiar with Kickstarter, it is a fantastic tool to allow developers of pretty much anything to reach out and generate funding for their project via public contribution. As a benefit of contributing the contributors often get something special out of the deal once the project has completed. For the gaming community this is a tremendous boon as developing a product and getting is published and distributed is an expensive proposition, and generating funding this way often makes the difference on a project dying in concept or surviving and actually getting into distribution.
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I find myself chaffing a bit at something that I chose to do to save myself time. I chose to use a canned adventure to start things off with our Blue Rose gaming group. The idea was to use a pre-generated adventure to give everyone exposure to the system, and to help them learn how to work with this new set of rules. That idea worked just fine, and it is doing a great job of doing just that.
Another part of this idea was that it would save me time in pre-game prep time as I would just be able to pull out the adventure and run with it. Nice idea, but I am finding that the opposite is true. I find that I am spending more time with the adventure, making sure I know what is happening when and where in the overall story of the adventure than I ever did when I was running my own adventures. The canned adventure depends upon certain things happening at certain points in the course of the adventure, and while it is flexible things are really predetermined, and deviation by too great of a degree will break the overall story. Continue reading
I hate to do it, but practicality dictates that I give up online gaming. Perhaps not forever, but at this point in time I just don’t seem to have the time for it. And right on the even of the new graphics engine debut for EVE Online <whimper>. The babies aren’t here yet, but I find that increasingly homework is consuming my time. Perhaps in a few months, once I settle into the routine of school and children I will resume gaming online. Until then I will comfort myself with pulling out old games that have been gathering dust over the last 20+ months that I have been actively gaming online.